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| Date: |
18 Feb: Eliminations 9.30 AM Reporting Time
19 Feb: Finals 9.30 AM Reporting Time |
| Venue: R.A.I.T |
The first unmanned exploratory vehicle is about to land on the surface of a faraway planet. The mission is to reach the beacon on the surface from where we have recently intercepted radio signals that might indicate that life used to exist on the planet. The terrain is treacherous, numerous obstacles lie in your path, and you're not the only one hunting for alien artifacts. Will you be establish your supremacy over the exploratory region before your opponent does?
Gameplay:
- The car starts from the point marked "START" and takes a turn on the gravel bed to go down the roller-ramp.
- The car then goes over the railings having a shaft rotating along the length of the railings between them.
- The car then has to go over a horizontally placed see-saw to go down to ground level, take a U-turn and then go to base of the final ramp.
- From this point, the car has to climb up a ramp onto the finishing table, and then cross the finish line to end the race.
Rules:
- Size regulation to be imposed on the machines = 25x 25 cms (length x breadth).
- The machine must be made & not bought or made from any kit of whatever form.
- Use of Lego or any other such construction set is disallowed; however mechano sets are allowed & encouraged.
- No toy gearboxes are allowed. But gears arranged externally on the machine qualify as constructed. Basically it is encouraged to either use standard gearboxes available in the market & incorporate with the motors or use standard gear motors (Bombay Electronics, Servo Electronics, Lamington Road).
- During race (especially during the race) you are responsible for the damage to your machine. No harmful mechanism like hammering, cutting etc. to your opponents vehicle will be allowed.
- No 230 volts a/c will be allowed on the machine. Only 230 volts a/c outlets will be provided. Teams must bring their own power supplies and extension wires (or any other wires if needed)
- Wires of your machine should be bunched & should be slack at all time during the race. Minimum length of the wire should be 3.5m from the person controlling to the machine to avoid entangling. (Additional wire needed up to the main switches apart 3.5m)
- You cannot touch the machine once the race starts but you can modify your machine after the race.
- The judges also reserve the right to order a rematch at any point of the game in case of any confusion.
- Every machine must have a name. This name must be prominently displayed on your machine.
- The machines should be self propelled i.e. any effort to propel them from external sources such as electric fans using sails, etc, on the machines is disallowed.
- No pneumatic or mechanical transfer of energy to the machine is allowed in any form whatsoever.
- Students from different educational institutions (Technical & non-technical) can form a team.
- Any vehicle(s) found damaging the track in any way will be disqualified immediately.
- Any team(s) found wasting the time-slot allotted to them during the competition will be disqualified.
- No team is allowed to use more than one vehicle on-track, throughout the event.
[i.e. 1 team ----> only 1 vehicle]
- No two or more teams can use the same vehicle. [i.e. 1 vehicle ---> 1 team]
- No two teams can have one or more common members.
- The team can consist of a maximum of 6 participants, with an additional participation fee for teams with more than 4 participants.
- The decision of the judges in all arbitrating matters will be final and binding.
- Keep checking the website for updates in rules!
Tracks:
| Queries Contact: |
Ankush Dongre 9819236120 |
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