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| Date: |
18 Feb: Eliminations 9.30 AM Reporting Time
19 Feb: Finals 9.30 AM Reporting Time |
| Venue: R.A.I.T |
During the exploration of the ruins of the alien city, you come upon a large structure with a gigantic gate that apears to be locked. The gate appears flawlessly smooth, except for three slots, where some sort of key should be fit. Can you traverse the unknown paths of the lost city, find the three keys that fit into the slots and arrange them in the right pattern?
Gameplay:
- The robot starts from the "Start" position at the apex of the arrow-shaped track.
- The vehicle can choose from two paths. It can either go through a tunnel or across a path with rollers along the way. At the beginning of the path, the vehicle has to pick up the load at ‘1’ and place the load on the finish line in the proper position. Now, it has to pick up the load at ‘2’ and place it in proper position at the finish line.
- Next, the vehicle has to cross a sand pit, pickup the load placed at position ‘3’ and go over the see saw and then place the final load in the proper position at the finish line to finish the race.
Rules:
- The team can consist of a maximum of 6 participants, with an additional participation fee for teams with more than 4 participants.
- Size regulation to be imposed on the machines = 25x 25 cms (length x breadth). At no point of time during the race should your machine exceed the above given size.
- The machine must be made & not bought or made from any kit of whatever form.
- Use of Lego or any other such construction set is disallowed; however mechano sets are allowed & encouraged.
- No toy gearboxes are allowed. But gears arranged externally on the machine qualify as constructed. Basically it is encouraged to either use standard gearboxes available in the market & incorporate with the motors or use standard gear motors (Bombay Electronics, Servo Electronics, Lamington Road).
- If your machine strays of the path then it is placed back on the track, the number of times this will be allowed will be at the discretion of the judges.
- No 230 volts a/c will be allowed on the machine. Only 230 volts a/c outlets will be provided. Teams must bring their own power supplies ad extension wires (or any other wires if needed)
- Wires of your machine should be bunched & should be slack at all time during the race.
- Minimum length of the wire should be 3.5m from the person controlling to the machine to avoid entangling. (Additional wire needed up to the main switches apart 3.5m)
- You cannot touch the machine once the race starts but you can modify your machine after the race.
- The judges also reserve the right to order a rematch at any point of the game in case of any confusion.
- Every machine must have a name. This will also be the name your team will be recognized by. This name must be prominently displayed on your machine.
- The machines should be self propelled i.e. any effort to propel them from external sources such as electric fans using sails, etc, on the machines is disallowed.
- No pneumatic or mechanical transfer of energy to the machine is allowed in any form whatsoever.
- Students from different educational institutions (Technical & non-technical) can form a team.
- Any vehicle(s) found damaging the track in any way will be disqualified immediately.
- Any team(s) found wasting the time-slot allotted to them during the competition will be disqualified immediately.
- No team is allowed to use more than one vehicle on-track, throughout the event. [i.e. 1 team --à only 1 vehicle]
- No two or more teams can use the same vehicle. [i.e. 1 vehicle -à 1 team]
- No two teams can have one or more common members.
- Participants have to bring their own computers for controlling the vehicle. The do not undertake to provide computer or peripherals to the participants.
- The decision of the judges in all arbitrating matters will be final and binding.
Tracks:
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| Load dimensions : Block 5 cm x 5 cm x 5 cm |
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| Queries Contact: |
Shweta Bhosale 9223420171 |
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